From the 4 pleasures analysis, to Norman’s emotional framework, to the numerous testing (heuristic, usability, user) among many others, the best part of the module is that you take away all of them through the hands-on application. I think that’s really fantastic and it made me hold slight regrets that I didn’t take on more design modules the past semesters.
With the submission of this final blog entry, my NUS life has reached the end of the road as well. This module has been humbling to a certain extent. I love designing and this module has opened me up to a new arena, one that is slightly commercial but densely focused on the concept of designing.
If you ask me what is design, prior the start of this semester, I’ll probably tell you, design is something that makes you feel good, it’s intangible, hence unspeakable. On retrospection, that’s probably art I was talking about. But art was design and design was art to me. And rarely do you question the work of an artist.
Then NM4210 came and made me realise that design, a close relative of art but absolutely distinct, is the work of many people behind it – the idea conceptualisation team, the design team, the users, the clients and not forgetting, the numerous interactions between the parties to bring about the “perfect” design so as to say.
Dynamism. Interactivity. Synergy. Experience.
These are the terms that kept surfacing through the semester. Is the website dynamic? Is it interactive enough? Is there synergy? How do we bring about an experience? How can we better assure the user? All very desirable but reaching them is one tedious journey that you must be ready to go through. ‘Cause indeed, the end is sweet, the journey on retrospection is even sweeter.
Park.A.Lot™ which we have spent half the semester working on is the evidence of our very “sweet” journey.


